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.gitattributes
vendored
2
.gitattributes
vendored
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|||||||
*.uasset filter=lfs diff=lfs merge=lfs -text
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||||||
*.umap filter=lfs diff=lfs merge=lfs -text
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72
.gitignore
vendored
72
.gitignore
vendored
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|||||||
# Visual Studio 2015 user specific files
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||||||
.vs/
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||||||
|
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||||||
# Compiled Object files
|
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||||||
*.slo
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||||||
*.lo
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||||||
*.o
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||||||
*.obj
|
|
||||||
|
|
||||||
# Precompiled Headers
|
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||||||
*.gch
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|
||||||
*.pch
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|
||||||
|
|
||||||
# Compiled Dynamic libraries
|
|
||||||
*.so
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||||||
*.dylib
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||||||
*.dll
|
|
||||||
|
|
||||||
# Fortran module files
|
|
||||||
*.mod
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|
||||||
|
|
||||||
# Compiled Static libraries
|
|
||||||
*.lai
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||||||
*.la
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||||||
*.a
|
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||||||
*.lib
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||||||
|
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||||||
# Executables
|
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||||||
*.exe
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*.out
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||||||
*.app
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||||||
*.ipa
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||||||
|
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||||||
# These project files can be generated by the engine
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||||||
*.xcodeproj
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||||||
*.xcworkspace
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||||||
*.sln
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|
||||||
*.suo
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||||||
*.opensdf
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|
||||||
*.sdf
|
|
||||||
*.VC.db
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|
||||||
*.VC.opendb
|
|
||||||
|
|
||||||
# Precompiled Assets
|
|
||||||
**/SourceArt/**/*.png
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|
||||||
**/SourceArt/**/*.tga
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||||||
|
|
||||||
# Builds
|
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||||||
**/Build/*
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||||||
**/ArchivedBuilds/*
|
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||||||
**/Binaries/*
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||||||
|
|
||||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
|
||||||
!**/Build/*/
|
|
||||||
**/Build/*/**
|
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||||||
!**/Build/*/PakBlacklist*.txt
|
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||||||
|
|
||||||
# Don't ignore icon files in Build
|
|
||||||
!**/Build/**/*.ico
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|
||||||
|
|
||||||
# Configuration files generated by the Editor
|
|
||||||
**/Saved/*
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|
||||||
|
|
||||||
# Compiled source files for the engine to use
|
|
||||||
**/Intermediate/*
|
|
||||||
|
|
||||||
# Cache files for the editor to use
|
|
||||||
**/DerivedDataCache/*
|
|
||||||
|
|
||||||
# Ignote sentry
|
|
||||||
**/sentry.properties
|
|
||||||
**/.sentry-native
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@ -1,11 +0,0 @@
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[UnrealEd.SimpleMap]
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||||||
SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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||||||
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||||||
[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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||||||
bReplaceBlueprintWithClass= true
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||||||
bDontLoadBlueprintOutsideEditor= true
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||||||
bBlueprintIsNotBlueprintType= true
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||||||
|
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||||||
[/Script/AdvancedPreviewScene.SharedProfiles]
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@ -1,2 +0,0 @@
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|||||||
[ContentBrowser]
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||||||
ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
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@ -1,233 +0,0 @@
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|||||||
[URL]
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GameName=HorrorBro
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||||||
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[/Script/EngineSettings.GameMapsSettings]
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||||||
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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||||||
TransitionMap=
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bUseSplitscreen=True
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||||||
TwoPlayerSplitscreenLayout=Horizontal
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||||||
ThreePlayerSplitscreenLayout=FavorTop
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||||||
GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
|
|
||||||
GlobalDefaultServerGameMode=None
|
|
||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
|
||||||
r.Mobile.ShadingPath=0
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||||||
r.Mobile.AllowDeferredShadingOpenGL=False
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||||||
r.Mobile.SupportGPUScene=False
|
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||||||
r.Mobile.AntiAliasing=1
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||||||
r.Mobile.FloatPrecisionMode=0
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||||||
r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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||||||
r.DiscardUnusedQuality=False
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||||||
r.AllowOcclusionQueries=True
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||||||
r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.AnisotropicFiltering=False
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bEnableVirtualTextureOpacityMask=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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||||||
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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||||||
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.ClearCoatNormal=False
|
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionCaptureResolution=128
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||||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
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||||||
r.Lumen.HardwareRayTracing=False
|
|
||||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
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||||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
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r.Lumen.TraceMeshSDFs=0
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||||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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||||||
r.Shadow.Virtual.Enable=1
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r.RayTracing=False
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||||||
r.RayTracing.Shadows=False
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||||||
r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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||||||
r.TranslucentSortPolicy=0
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||||||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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||||||
r.LocalFogVolume.ApplyOnTranslucent=False
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||||||
xr.VRS.FoveationLevel=0
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||||||
xr.VRS.DynamicFoveation=False
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r.CustomDepth=1
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||||||
r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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||||||
r.DefaultFeature.AmbientOcclusion=True
|
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||||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
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||||||
r.DefaultFeature.AutoExposure=False
|
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||||||
r.DefaultFeature.AutoExposure.Method=0
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||||||
r.DefaultFeature.AutoExposure.Bias=1.000000
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||||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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||||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
|
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||||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
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|
||||||
r.DefaultFeature.MotionBlur=False
|
|
||||||
r.DefaultFeature.LensFlare=False
|
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||||||
r.TemporalAA.Upsampling=True
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||||||
r.AntiAliasingMethod=0
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|
||||||
r.MSAACount=4
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|
||||||
r.DefaultFeature.LightUnits=1
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|
||||||
r.DefaultBackBufferPixelFormat=4
|
|
||||||
r.ScreenPercentage.Default=100.000000
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||||||
r.ScreenPercentage.Default.Desktop.Mode=1
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|
||||||
r.ScreenPercentage.Default.Mobile.Mode=0
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||||||
r.ScreenPercentage.Default.VR.Mode=0
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||||||
r.ScreenPercentage.Default.PathTracer.Mode=0
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||||||
r.Shadow.UnbuiltPreviewInGame=True
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|
||||||
r.StencilForLODDither=False
|
|
||||||
r.EarlyZPass=3
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|
||||||
r.EarlyZPassOnlyMaterialMasking=False
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||||||
r.Shadow.CSMCaching=False
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|
||||||
r.DBuffer=True
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||||||
r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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||||||
r.Velocity.EnableVertexDeformation=2
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||||||
r.SelectiveBasePassOutputs=False
|
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||||||
bDefaultParticleCutouts=False
|
|
||||||
fx.GPUSimulationTextureSizeX=1024
|
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||||||
fx.GPUSimulationTextureSizeY=1024
|
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||||||
r.AllowGlobalClipPlane=False
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||||||
r.GBufferFormat=1
|
|
||||||
r.MorphTarget.Mode=True
|
|
||||||
r.MorphTarget.MaxBlendWeight=5.000000
|
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||||||
r.SupportSkyAtmosphere=True
|
|
||||||
r.SupportSkyAtmosphereAffectsHeightFog=True
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|
||||||
r.SupportLocalFogVolumes=True
|
|
||||||
r.SupportCloudShadowOnForwardLitTranslucent=False
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|
||||||
r.LightFunctionAtlas.Format=0
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||||||
r.VolumetricFog.LightFunction=True
|
|
||||||
r.Deferred.UsesLightFunctionAtlas=False
|
|
||||||
r.SingleLayerWater.UsesLightFunctionAtlas=False
|
|
||||||
r.Translucent.UsesLightFunctionAtlas=False
|
|
||||||
r.Translucent.UsesIESProfiles=False
|
|
||||||
r.Translucent.UsesRectLights=False
|
|
||||||
r.GPUCrashDebugging=False
|
|
||||||
vr.InstancedStereo=False
|
|
||||||
r.MobileHDR=True
|
|
||||||
vr.MobileMultiView=False
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|
||||||
r.Mobile.UseHWsRGBEncoding=False
|
|
||||||
vr.RoundRobinOcclusion=False
|
|
||||||
r.MeshStreaming=False
|
|
||||||
r.HeterogeneousVolumes=True
|
|
||||||
r.HeterogeneousVolumes.Shadows=False
|
|
||||||
r.Translucency.HeterogeneousVolumes=False
|
|
||||||
r.WireframeCullThreshold=5.000000
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|
||||||
r.SupportStationarySkylight=True
|
|
||||||
r.SupportLowQualityLightmaps=True
|
|
||||||
r.SupportPointLightWholeSceneShadows=True
|
|
||||||
r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
|
||||||
r.Water.SingleLayerWater.SupportCloudShadow=False
|
|
||||||
r.Substrate=False
|
|
||||||
r.Substrate.OpaqueMaterialRoughRefraction=False
|
|
||||||
r.Substrate.Debug.AdvancedVisualizationShaders=False
|
|
||||||
r.Material.RoughDiffuse=False
|
|
||||||
r.Material.EnergyConservation=False
|
|
||||||
r.OIT.SortedPixels=False
|
|
||||||
r.HairStrands.LODMode=True
|
|
||||||
r.SkinCache.CompileShaders=False
|
|
||||||
r.SkinCache.SkipCompilingGPUSkinVF=False
|
|
||||||
r.SkinCache.DefaultBehavior=1
|
|
||||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
|
||||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
|
||||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
|
||||||
r.Mobile.Forward.EnableLocalLights=1
|
|
||||||
r.Mobile.Forward.EnableClusteredReflections=False
|
|
||||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
|
|
||||||
r.Mobile.AllowDistanceFieldShadows=True
|
|
||||||
r.Mobile.AllowMovableDirectionalLights=True
|
|
||||||
r.Mobile.EnableMovableSpotlightsShadow=False
|
|
||||||
r.GPUSkin.Support16BitBoneIndex=False
|
|
||||||
r.GPUSkin.Limit2BoneInfluences=False
|
|
||||||
r.SupportDepthOnlyIndexBuffers=True
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|
||||||
r.SupportReversedIndexBuffers=True
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||||||
r.Mobile.AmbientOcclusion=False
|
|
||||||
r.Mobile.DBuffer=False
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|
||||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
|
||||||
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
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|
||||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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|
||||||
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
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|
||||||
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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||||||
r.Mobile.PlanarReflectionMode=0
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|
||||||
r.Mobile.SupportsGen4TAA=True
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|
||||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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||||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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|
||||||
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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|
||||||
VisualizeCalibrationCustomMaterialPath=None
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|
||||||
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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||||||
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||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||||
-D3D12TargetedShaderFormats=PCD3D_SM5
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||||||
+D3D12TargetedShaderFormats=PCD3D_SM6
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||||||
-D3D11TargetedShaderFormats=PCD3D_SM5
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||||||
+D3D11TargetedShaderFormats=PCD3D_SM5
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||||||
Compiler=Default
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||||||
AudioSampleRate=48000
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|
||||||
AudioCallbackBufferFrameSize=1024
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|
||||||
AudioNumBuffersToEnqueue=1
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||||||
AudioMaxChannels=0
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||||||
AudioNumSourceWorkers=4
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|
||||||
SpatializationPlugin=
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||||||
SourceDataOverridePlugin=
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|
||||||
ReverbPlugin=
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||||||
OcclusionPlugin=
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|
||||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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|
||||||
CacheSizeKB=65536
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|
||||||
MaxChunkSizeOverrideKB=0
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|
||||||
bResampleForDevice=False
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|
||||||
MaxSampleRate=48000.000000
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|
||||||
HighSampleRate=32000.000000
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|
||||||
MedSampleRate=24000.000000
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||||||
LowSampleRate=12000.000000
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|
||||||
MinSampleRate=8000.000000
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|
||||||
CompressionQualityModifier=1.000000
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|
||||||
AutoStreamingThreshold=0.000000
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|
||||||
SoundCueCookQualityIndex=-1
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|
||||||
|
|
||||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
|
||||||
-TargetedRHIs=SF_VULKAN_SM5
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|
||||||
+TargetedRHIs=SF_VULKAN_SM6
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|
||||||
|
|
||||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
|
||||||
TargetedHardwareClass=Desktop
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|
||||||
AppliedTargetedHardwareClass=Desktop
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|
||||||
DefaultGraphicsPerformance=Scalable
|
|
||||||
AppliedDefaultGraphicsPerformance=Scalable
|
|
||||||
|
|
||||||
[/Script/Engine.Engine]
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|
||||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/HorrorBro")
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|
||||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/HorrorBro")
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|
||||||
|
|
||||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
||||||
bEnablePlugin=True
|
|
||||||
bAllowNetworkConnection=True
|
|
||||||
SecurityToken=093452B44CAEC3A81ED12B86C563AB40
|
|
||||||
bIncludeInShipping=False
|
|
||||||
bAllowExternalStartInShipping=False
|
|
||||||
bCompileAFSProject=False
|
|
||||||
bUseCompression=False
|
|
||||||
bLogFiles=False
|
|
||||||
bReportStats=False
|
|
||||||
ConnectionType=USBOnly
|
|
||||||
bUseManualIPAddress=False
|
|
||||||
ManualIPAddress=
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|
||||||
|
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@ -1,3 +0,0 @@
|
|||||||
[/Script/EngineSettings.GeneralProjectSettings]
|
|
||||||
ProjectID=570DA3E94FB707A411B4EABF3DFCDD9C
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|
||||||
ProjectName=Third Person BP Game Template
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@ -1,88 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
[/Script/Engine.InputSettings]
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|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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|
||||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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|
||||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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|
||||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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|
||||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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|
||||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
bAltEnterTogglesFullscreen=True
|
|
||||||
bF11TogglesFullscreen=True
|
|
||||||
bUseMouseForTouch=False
|
|
||||||
bEnableMouseSmoothing=True
|
|
||||||
bEnableFOVScaling=True
|
|
||||||
bCaptureMouseOnLaunch=True
|
|
||||||
bEnableLegacyInputScales=True
|
|
||||||
bEnableMotionControls=True
|
|
||||||
bFilterInputByPlatformUser=False
|
|
||||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
|
||||||
bAlwaysShowTouchInterface=False
|
|
||||||
bShowConsoleOnFourFingerTap=True
|
|
||||||
bEnableGestureRecognizer=False
|
|
||||||
bUseAutocorrect=False
|
|
||||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
|
||||||
DefaultViewportMouseLockMode=LockOnCapture
|
|
||||||
FOVScale=0.011110
|
|
||||||
DoubleClickTime=0.200000
|
|
||||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
|
||||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
|
||||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
|
||||||
-ConsoleKeys=Tilde
|
|
||||||
+ConsoleKeys=Tilde
|
|
||||||
+ConsoleKeys=Caret
|
|
||||||
|
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
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(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
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